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AI Insights · Timothy · July 2024

Top 5 Boxing Games in Europe: Q2 2024 Performance Review

Discover the performance trends of the top 5 boxing games on a unified platform in Europe during Q2 2024, including downloads, revenue, and weekly active users.

Top 5 Boxing Games in Europe: Q2 2024 Performance Review

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The second quarter of 2024 saw notable trends in the performance of the top 5 boxing games on a unified platform in Europe. Here’s a breakdown of each game’s performance in terms of downloads, revenue, and weekly active users.

Boxing Star: Real Boxing Fight from THUMBAGE demonstrated fluctuating revenue, peaking at around $6.9K in early April and dropping to $2.4K by the end of June. Downloads saw an initial surge to 27.8K in early April but tapered off to around 6.9K by late June. Weekly active users followed a similar trend, starting at 76K and steadily declining to approximately 28.1K by the end of the quarter.

Real Boxing 2 by Vivid Games S.A. maintained a relatively stable revenue stream, hovering between $3.7K and $5.1K throughout the quarter. Downloads fluctuated, peaking at 52.9K in early April and settling around 26.5K by the end of June. Weekly active users started at 97.4K, experiencing a slight decrease to approximately 53.9K by late June.

MMA Manager 2: Ultimate Fight from Prey Studios saw a revenue peak at about $7.4K in early April, which declined to $3.9K by late June. Downloads spiked to 21.5K in mid-April but dropped to around 4.1K by the end of the quarter. Weekly active users showed a similar trend, starting at 40.4K and decreasing to roughly 26.6K.

WWE Mayhem by Reliance Games saw a revenue peak at $5.7K in mid-April, which declined to $2.4K by the end of June. Downloads were highest at 18.5K in early April and gradually decreased to about 8.8K. Weekly active users started at 28K and saw a steady decline, ending the quarter at approximately 18.1K.

EA SPORTS™ UFC® 2 from Electronic Arts maintained consistent downloads throughout the quarter, averaging around 50K weekly, with a peak of 54.2K in mid-June. Revenue remained stable between $2.2K and $3.7K. Weekly active users consistently ranged between 338K and 362K, showcasing strong engagement.

For further insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024